1999’s calendar, seasons, and Hex Overrides – Destructoid
Warframe: 1999 is here, but with it has come a bunch of systems, including a full-blown romance mechanic. A big part of that, though, is the calendar and its accompanying seasons.
Before you worry about new systems, make sure to get the new frame, Cyte-09, and try out a build for him. But keep reading to learn everything you need to know about Warframe: 1999’s calendar, its seasons, Hex Overrides, and all the weekly tasks you’ll want to make sure you do.
Warframe: 1999’s calendar and seasons explained
The calendar in Warframe: 1999 is basically a to-do list of tasks you can complete over the course of a month. Each real-time week is its own ‘season’ that’s divided into three in-game calendar months. A real-time month, then, comes out to a year on the calendar.
Each week, you have a season’s worth of objectives to complete. These can only be done in Höllvania, but the specific mission doesn’t matter. These objectives run the gamut, so sometimes you might be getting ability kills, other times you might be defeating Scaldra.
As you complete objectives, you’ll unlock various rewards. These also run the gamut, but you can get some pretty valuable drops, like Archon Shards. Beyond just loot, though, as you go through the seasons, you’ll come to each Hex syndicate member’s birthday on the calendar.
If you choose to, you can have special little birthday interactions with each member, which will in turn work towards leveling up your relationship with that member. Aside from rewards and birthdays, there’s one last thing to unlock in the calendar: Hex Overrides.
Hex Overrides in Warframe explained
Hex Overrides are basically buffs that apply to your Warframes when playing 1999 content. These aren’t Warframe-specific like infusions in the Helminth, though, and they’ll apply to whatever Warframe you choose to load into Höllvania with — but only in Höllvania missions.
Whatever Hex Overrides you select will remain in effect until the end of a calendar year, so that’s a month in real-time. The season resets every week, but your Hex Overrides will carry over until the end of a monthly cycle when you’ll have the chance to pick new Hex Overrides all over again.
Hex Overrides are broken down into two types: Hex Boosts and Hex Factors.
Hex Boosts are passive stat buffs, so you might find a Hex Boost that increases your melee attack speed. Some Hex Boosts are stackable, so you can choose the same one multiple times, if given the option. Although, you might not be guaranteed the chance to stack the one you want.
Hex Factors are active buffs, so you might find a Hex Factor that gives you electricity damage when bullet jumping. These effects aren’t stackable, so whatever Hex Factor you pick is the Hex Factor you’ll get, and you won’t get a chance to upgrade or reselect it later.
As a note, Hex Overrides are, on the calendar, associated with specific Hex Syndicate members, but this is just for flavor. You won’t be leveling up your relationship with the Hex members by selecting a Hex Override tied to a certain member. They also won’t only affect that member’s frame.