The 10 best low DP characters in Dragon Ball Sparking Zero, Ranked – Destructoid

Okay, it is not news to anyone that the top of the Dragon Ball Sparking Zero meta is filled with either fusions or characters costing massive amounts of Destruction Points (or DP). But contrary to what you might expect, a few low-cost units can also be considered broken.

To help you assemble the perfect team and show that DP does not mean quality when climbing the ranks, here are the best characters under 4 DP in Dragon Ball Sparking Zero.

10. Captain Ginyu

  • DP Cost: 4
  • How to Unlock: Available from the get-go.

You know why he is here, right? A staple gimmick character, Ginyu’s ability to switch bodies (and health bars) with an opponent by performing his Ultimate Blast (Body Change) makes him the joker among jokers in Dragon Ball Sparking Zero. To help you set out the perfect trap and either get rid of a threat or force out timeout wins quickly, he can also lower his health with Dangerous Shock and enter immediate Sparking by performing SP Fighting Pose 5.

9. Trunks (Sword)

  • DP Cost: 4
  • How to Unlock: Available from the get-go.

Although an all-rounder, Trunks makes it to our list given how easily he can awaken the Tapion in him by going Super Saiyan. Once transformed, he will get access to all of the speed and combo potential you can expect of a swordsman, all while still being able to instantly enter Sparking. His fan-favorite Burning Attack will also make its presence known, thus guaranteeing that the Warrior from the Future will remain a threat no matter the scenario.

8. Videl

  • DP Cost: 2
  • How to Unlock: By purchasing her from the game’s shop for 30,000 Zeni (Available from the get-go).

The first character in our list to have the ability to perform unlimited High-Speed Evasions through Afterimage Strike, Videl pairs that with the potential for devastating rush mixups, all of which can be easily chained into Videl Kick. Even if her low health will cause you to in most cases go for Afterimage Strike, she can also buff herself and add her Ultimate Blast to her arsenal in one go via Super Unyielding Spirit.

7. Gohan (Teen)

  • DP Cost: 4
  • How to Unlock: Available from the get-go.

Similarly to Trunks, Gohan (Teen) makes it to our list given his ability to easily transform into Super Saiyan 2, which will give him access to a get-off move, as well as the ability to gain buffs/enter Sparking with Unforgivable and close off combos with a bang through his 2-ki bar Super Kamehameha. The latter is for me his biggest differential, as its quick startup allows the Cell Games Hero to easily chain it with his unguardable Father-Son Kamehameha for devastating damage.

6. Burter

  • DP Cost: 3
  • How to Unlock: Available from the get-go.

Arguably the fastest character in Sparking Zero, no matter their DP value, Burter stays true to his self-proclaimed title of the Fastest in the Universe. That allows him to both close in quickly, as well as chain together lighting flash combos that can easily overwhelm opponents. Like most characters here, he can also activate Sparking and finish off characters in the blink of an eye by performing his SP Fighting Pose 5 Skill.

5. Yajirobe

  • DP Cost: 2
  • How to Acquire: By purchasing him from the game’s shop for 30,000 Zeni (Available from the get-go).

Although not the monster he once was given his now low health and reduced starting Skill count, Yajirobe ears his spot here through not might or speed. Instead, it’s all about his ability to fully heal his HP by performing Senzu Beans. Needless to say, the above can be a game-changer in the hands of an experienced player looking to either turn the tide in their favor or secure a time-out win.

4. Pan (GT)

  • DP Cost: 3
  • How to Unlock: By purchasing her from the game’s shop for 45,000 Zeni (Available from the get-go).

As you can expect given her parents, Pan (GT) pairs Videl’s combo potential with the versatility of her chargeable Kamehameha, which can both snipe foes from afar and consistently close off combos. Pan is also considered by many to be the best non-Super Vegito Afterimage Strike user in the game, as her ability to enter the field with two Skill bars guarantees she will get quick access to the skill.

3. Krillin

  • DP Cost: 3
  • How to Unlock: Available from the get-go.

Krillin brings to the table solid normals, all of the security that comes with Afterimage Strike, as well as two solid beams with his Kamehameha and tracking Spread Energy Wave, the latter of which is his biggest differential when compared to all other Afterimage Strike users. To close his kit, he also has in his unguardable Ultimate Blast a secured source of massive damage.

2. Dr. Wheelo

  • DP Cost: 4
  • How to Unlock: By either purchasing it from the shop for 45,000 Zeni (only after reaching Player Level 10). Can also be acquired as a reward after completing ten matches with Dr. Gero.

The nimblest giant in Sparking Zero, Dr. Wheelo became infamous given his ability to pair the archetype’s high HP, unblockable dash, and armor with a long-range grab even high-rank players are known to fall prey to. His ability to immediately enter Sparking also allows the first-ever Dragon Ball Z movie villain to easily combo into his Ultimate Blast for devastating damage.

1. Dr. Gero (and Android 19)

  • DP Cost: 4 (Both)
  • How to Unlock: Available from the get-go.

The biggest low-DP menaces in Dragon Ball Sparking Zero, Dr. Gero and Android 19 (given their identical kits), became known for their ability to easily pair the armor courtesy of False Courage with their fast rush strikes and grabs, a strategy they can apply from the get-go thanks to their starting Skill-counts.

But that’s not the main reason why they take this spot, as due to what I can only believe to be an error, they are even more dangerous if given space. What do I mean by that? To put it simply, both Dr. Gero and Android 19 are the only characters in the game capable of performing uninterrupted Dragon Dashes, a feat that allows them to effortlessly force time-out wins. After all, how are you supposed to hit an enemy you cannot even reach?


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