How to get ending F and E in Clock Tower: Rewind – Destructoid
As if Scissorman wasn’t terrifying enough, an even bigger threat awaits Jennifer in the caves beneath Barrows Mansion. Confronting this creature and reaching the caves will take a lot of preparation. Here’s how to get ending F and E in Clock Tower: Rewind.
How to get the perfume
For this ending, you need several items that can spawn in multiple places throughout the Barrows Mansion. The first thing you’ll want to grab is the Perfume.
At the start, head left and keep going past the room with the window. In the next room, go through the door closest to you. Interact with the box on top of the dresser in this room for the West Building Key.
If the West Building Key is not in this room, it will appear later in the hallway near the attic. For now, head into the door in the right corner of the room. In the bedroom, check the dresser under the mirror to get the Perfume.
You’ll also want to take care of the Parrot in this room like you would when pursuing ending G or H. Open the cage and let the bird out, then interact with the red bed sheets to catch the bird. Now you can hide from Scissorman under the left bed without the Parrot exposing you to the killer.
How to get the black robe
Exit the bedroom through the door to the right, then go left. When you run into Scissorman, run back into the bedroom and hide under the bed on the left side of the room. Return to the room where you encountered Scissorman and head up the stairs.
At the top of the stairs, go left until you reach two brown doors. Go into the door on the left, and then enter the empty doorway in this hall.
In this room, interact with the cans near the door to get the Pesticide. Next, interact with the box behind the blue shelf on the left side of the room. Jennifer will try to climb up the shelf, but she won’t be able to.
Now, interact with the box in the center of the room. Jennifer will use the box to help her get over the shelf and reach the other side. Interact with the box behind the shelf again to get the Black Robe.
Leave this room and go back into the hallway. If you didn’t find the West Building Key earlier, you can find it by heading to the left of this hall.
Interact with the bird nest near the ceiling here, then interact with the box in the hall and Jennifer will use it to reach the nest. Inside the nest you’ll find the West Building Key.
How to get the gold and silver keys
Next, head back to the first floor of the room where you encountered Scissorman. Go left until you see two brown doors. Enter the brown door on the left side, which you’ll enter automatically if you’re running left.
In the hallway, enter the first door you see to enter the kitchen. Here, use the Pesticide on the giant freezer in the back of the room. The Pesticide will clear out all the bugs, allowing you to safely obtain the Gold Key.
Before you leave, grab the Ham from the fridge on the left side of the room. After that, head back to the Scissorman room and go to the second floor. You need to find a room with a suit of armor in it, but this room’s location is randomized.
The door to the room with armor can be in one of two places. Both of these doors are found in the room where Scissorman attacked Ann.
The first door is found on the first floor on the left side of the room. When you reach the two brown doors, enter the door on the right.
The second door is found on the second floor, again on the left side of the room. When you reach the two brown doors here, enter the one on the right once more. You’ll know it’s the right door when Jennifer automatically uses the Gold Key to enter the room.
Another element of the room with armor that’s randomized is whether or not Mary will appear in the room. If Mary appears in the room, you either want to reset or use the handy Rewind feature to back out of the room and try again. Keep trying until Mary is no longer in the room, otherwise she will drug Jennifer and lock her in a cage.
Once the room with armor is empty, interact with the suit of armor. Next, interact with the glass on the table to get the Silver Key.
How to get the ritual key
Return to the first floor of the Scissorman room and enter the door on the back wall near the stairs. Continue through this hallway, and you’ll reach the West Building. You’ll know you’re in the West Wing because the walls here are all purple.
The worst thing about the West Building is that the locations of most rooms are completely randomized on each playthrough. So now you need to enter every room you come across to get a few key items.
One item, the Ritual Key, can be found in the dark room with a crib. This room is one of the few that remains consistent in where it’s placed.
You can typically find the room with the crib on the second floor of the West Building. The room with the crib is in a hallway with three doors all evenly spaced apart. You want to enter the room in the middle to get to the room with the crib.
Interact with the doll sitting on the box near the door to get the Ritual Key. Once the key is collected, the doll will spring to life and attack. Mash the Panic button and Jennifer will destroy the doll, allowing you to safely escape the room.
How to get the staff and statue
It’s randomized whether you’ll need the Staff or the Statue to continue down this route. Start by trying to find the library in the West Building. Once there, interact with the bookshelves until Jennifer notices a piece of paper describing the Statue’s location.
If you find a piece of paper, head up to the second floor of the West Building. Go right and keep going until you find a hole in the floor preventing you from going further. Interact with the hole in the floor, then interact with the nearby wooden plank for Jennifer to use it as a bridge.
Continue right until you reach the green statues in the hallway. Interact with each of the green statues and eventually you’ll obtain the Statue item.
If you didn’t find a piece of paper, you need the Staff from a room with a piano. In the piano room, interact with the curtain on the left side of the room to get the staff. If you actually need the Statue, Scissorman will jump out from the curtain instead.
How to get to the cave
With the Ritual Key and either the Statue or Staff in hand, you’re ready to open up entry to the cave. The Ritual room is another room that remains consistent in where it spawns. You can find the Ritual room on the first floor of the West Building.
Like the room with the crib, the Ritual room is in a hallway with three evenly spaced doors. Enter the door in the middle to get to the Ritual room. You’ll know you’re in the right place if there’s a giant pentagram on the floor.
If you have the statue, use it on the gold cup on the shelf near the candles. If you have the staff, use it on the green flower vase on the right side of the room.
Once this is done a hole will open up in the center of the room. Hop on down and you’ll enter the cave.
How to get ending E and F
In the caves, keep running right until you reach the dog. Get closer and closer to the dog, then stop once you can interact with Jennifer. Use the Perfume and Black Robe on Jennifer to sneak past the dog.
What you do here decides whether or not you get ending E or F. If you want Ending E, keep running to the right until you find Lotte. After that, run back to the dog and enter the cave between the lit candles.
If you want ending F, enter the cave between the two lit candles without discovering Lotte’s body. Whatever ending you get solely depends on whether or not you find Lotte.
After you enter the cave near the dog, continue running to the right until you reach a room with giant red curtains. Interact with the curtains, then run for your life when the creature attacks. Jennifer will run automatically, but you need to mash the Panic button when Jennifer tries to climb up a hill and escape.
Once you regain control of Jennifer, enter the cave in the back between the lit candles. Run straight to the right here and interact with the elevator switch. The elevator won’t respond, so you’ll need to go back the way you came.
Go back to the hill where you narrowly escaped the creature. Interact with the device to the left of the gray table, the one with the green light. This will power up the elevator and allow it to be used.
Run back to the elevator and interact with the switch to get inside. If you’re going for ending F, you’ll get the ending simply by entering the elevator. If you’re going for ending E, select the third floor from the options once you’re inside the elevator and enjoy the ride.