Looking for a new cozy game? Try Garden Witch Life – Destructoid

There seems to be something of a tidal wave of cozy farming sims hitting the market currently, and it can be hard to tell what makes one stand out against all the rest. Back in June, I played the demo for Garden Witch Life, and fell in love with it.

Garden Witch Life is out now on PC (via Steam and Epic Games), Nintendo Switch, PlayStation 5, and Xbox Series X|S. If you play on any of the mentioned platforms and have been looking for a new cozy game to dive into, you should give it a try. 

Screenshot by Destructoid

After losing your job to mass layoffs and realizing that you’re not quite ready to head home to your parents and admit defeat just yet, you bump into May, who is a rather lovely anthropomorphic cactus with a café on Moonflower Island. Not only does she give you cake (which makes anyone instantly likeable in my eyes) and good life advice, but she goes out of her way to let you stay with her overnight. This cactus lady is very trusting of strangers.

Then, in what is perhaps the most generous move anyone could possibly make, she gives you the keys to an entire (admittedly run down) treehouse, along with a bunch of land that you can do with as you please. Apparently nobody else wants it, for reasons which are left unsaid, and of course you bite her hand off because who wouldn’t? If only real life were more like a farming sim. This is the first step in a massive life change, and we’ve all needed one of those at some point.

The treehouse in Garden Witch Life
Screenshot by Destructoid

You’re then left to pretty much fend for yourself. Of course you have regular interactions with the many anthropomorphized townsfolk, and you have to do quests for them as well, but it’s very easy to forget about that aspect of the game entirely. There are endless corners of the map to explore, items to be foraged, and even a few animals to be petted. You’ll keep going until you pass out. No, literally, but more on that later.

One of the best things about Garden Witch Life is the decoration aspect. In a move that makes me more happy than I could ever say, you’re not limited to right angles or a grid system when it comes to placing furniture. You can more or less freely rotate everything, and place it wherever you want. Items can slightly overlap to prevent irritating gaps, and squares are a thing of the past. It’s beautiful. 

You're not limited to squares in Garden Witch Life
Screenshot by Destructoid

I will say that Garden Witch Life is not my perfect cozy sim game. There are things not currently in the game which definitely should be, such as crafting from storage. In order to craft or cook anything, you have to have the necessary resources in your inventory. It’s not that much of a big deal, and you can easily work around it by placing chests close to the crafting bench, but it does add an unnecessary extra step.

Crafting or cooking anything, especially early on in a playthrough, will unlock more recipes. Turning logs into planks will provide the recipe for a wooden storage chest, for example. Gathering items works in very much the same way, with everything you pick up unlocking some form of recipe. It’s always exciting to see the pop-up telling you what you’ve learned, and I’ve found that I’m more driven to craft, knowing that I’ll get new recipes from doing so. 

Chopping potatoes in Garden Witch Life
Screenshot by Destructoid

The cooking mini-game is a joy in itself. It reminds me of my dearly beloved Cooking Mama. You use the chopping board to prepare ingredients and then you need to cook them in the cauldron. You control the temperature, add ingredients one at a time, stir the mix, and eventually end up with a fully cooked meal to increase your stamina. All that’s missing is an interactive blow feature.

One of the things I’m hoping is added in future updates is some kind of warning before the end of the day. It’s very easy to lose track of time in Garden Witch Life, and I’ve found myself passing out at the end of the day multiple times simply because I forgot to look at the clock. I pride myself on my ability to never pass out from exhaustion in cozy games, so this has been a humbling experience. 

The sunrise in Gardwn Witch Life
Screenshot by Destructoid

I’ve only just started my play through of Garden Witch Life, and I know that I am very far from unlocking and understanding all of the features that await me, but I know that I could throw hours of my life into creating the perfect hideaway treehouse and exploring everything Moonflower Island has to offer. I think the things that make me love Garden Witch Life are the very issues that I’ve mentioned above.

Life isn’t perfect, but sometimes it throws you curveballs taking you in a direction you never imagined you could go. That’s the lingering thought when playing, and I happen to love it when games impart valuable wisdom without really even trying. While Garden Witch Life might not be perfect, it’s beautiful, charming, and it feels… Free. You can be whoever you want to be on Moonflower Island, and we all need more of that kind of freedom.


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