My Time at Evershine is a new era for Pathea’s cozy life sim series – Destructoid

Pathea, the developer behind My Time at Portia and My Time at Sandrock, has announced a third game in its cozy life sim series. My time at Evershine pushes the franchise into a new age with a story-driven campaign, brand-new art direction, and a wild frontier to tame.

My Time at Evershine promises to redefine the life simulation genre. As you can see in the trailer below, it boasts a bold new art direction, but the changes go much deeper. In addition to the cozy life sim elements fans know and love from the series, there’s a deep RPG system with quests and a major storyline in place. Pathea aims to broaden the game’s appeal with these new elements, offering much more variety and multiple paths for players to pick when it comes to progression or an endgame.

Your time to shine

In addition to revamped mechanics and the renewed vision for combining story with the cozy life sim elements fans know, My Time at Evershine is set to have a 40+ hour narrative. As you play, you’ll explore a vast and engrossing world, get stuck into the town management side of things, and, of course, pursue a meaningful relationship with one of the many romanceable characters.

The two most striking changes with this latest installment are the larger story elements and the focus on exploration. The story has a more defined antagonist, and it sounds as if it’ll give you more of a reason to play the game each day rather than just waiting for your potatoes to grow.

You’ll be building a new settlement on the edges of the Free Cities. This requires you to recruit settlers and slowly build up an infrastructure that can sustain itself and thrive before the story is over. The influence of the Duvos Empire is a monolithic opposing force, but instead of fighting it with firepower and rebellion, it sounds very much like you’ll be pulling together a band of people and magical creatures who simply want to exist outside of the regime.

You can play solo or in multiplayer with friends, but you’ll also recruit up to three NPCs to help you out during the day. Each one has its own needs you’ll have to take into account while playing, and Pathea has outlined that it’s aiming for 8-10 romanceable characters. Given the new art direction, I can see a lot of fans getting hot under the collar for My Time at Evershine‘s cast very quickly.

This story is developing.


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