The ten hardest bosses in Black Myth: Wukong, ranked – Destructoid
Black Myth: Wukong has dozens of bosses that you’ll fight one after the other in what feels like an ongoing gauntlet, but which of them is the hardest? Breaking it down, here are the ten biggest foes standing in your journey to the West.
The hardest bosses in Black Myth: Wukong
This list may have spoilers if you have yet to beat the game. There are also bosses that you may have missed if you did not fully explore the game.
Tiger Vanguard
The Tiger Vanguard is a highly aggressive boss who quickly narrows the gap between you and him. It’s hard to play defensively against him, as he’ll constantly be punching you, lunging at you, or tackling you with his weapon.
On top of that, he has the Rock Solid parry move that can stagger you and set you up to die if you fall for it. You have to respect his moves and wait for an opening. Encountering him really amps up the difficulty in Black Myth: Wukong.
Whiteclad Noble
The Whiteclad Noble is one of the earliest bosses on this list who will give players a run for their money. He has a lot of ranged and delayed attacks that can really ruin your flow and oftentimes throw you off. There’s also the whole poison aspect of the fight, so now you have to worry about damage-over-time (DoT) killing you.
To make matters worse, he’s one of the few bosses in the game who has a second phase with a whole new life bar. It’s all about patience and avoiding the delayed attacks in both phases so you can kick his face in and move on in Chapter 1.
Captain Lotus-Vision
Captain Lotus-Vision was such a headache that he got nerfed. Jokes aside, this boss tests you on dodging projectiles because this boss has plenty of that. There’s more dodging than actual combat in the fight, which is a shame because it’s visually cool.
However, the problem with fighting Captain Lotus-Vision is that you have to deal with the camera bugging out and the madness buildup from the Pagoda Realm. The boss itself isn’t annoying, it’s the mechanics out of your control that are.
Yin Tiger
The Blacksmith, Yin Tiger, makes the other tiger bosses in this game seem like a pushover. He’s even faster, more aggressive, and has a lot of counterplay against the Destined One in this duel.
He can absorb your attacks with his defensive stance, powering up his blade. He can then reverse that damage onto you and almost one-shot you. He teleports and zips around constantly, so it makes locking on tough. Lastly, he’s heavily resistant to the Immobilize spell, so hitting him once when he’s affected will break him out of it.
Scorpion Lord
The Scorpion Lord is fast, aggressive, and covers a lot of ground with each of his attacks. He does not respect your space and you have to act accordingly with it. Pair that with the fact that most of his moves will inflict Poison Bane on you, so you’re constantly dodging, receiving DoT, and struggling to drink your gourd.
Once you see his claw or tail glowing, you better be ready to dodge those moves in particular. Those will sting (literally).
Yellow Wind Sage
The Yellow Wind Sage is going to be a hard roadblock for many people’s first playthrough of Black Myth: Wukong. A lot of his moves have these small delays and secondary effects to them, so it’s hard to actually time your dodges correctly. His staff has a ridiculous range so it’s hard to keep your distance.
Not to mention, when he starts conjuring up the sand tornado all around, everything is harder to see. He gets more aggressive and can combo you into a quick death. Sure, you can use the Wind Tamer to negate most of that, but the fight itself is still quite a headache.
Lastly, that kick is the bane of my existence. It happens so quickly that I always get combo’d into that animation as he recites that he’s beyond mercy toward his master and that he, the “foul disciple, has bested the monkey once again”.
Yellow Loong
The Yellow Loong is like the way harder version of the Cyan Loong who you fight on Turtle Island from Chapter 3. Everything he does inflicts Thunder Bane on you, the ground in this arena is so uneven, and the space you have for this fight is very small.
This guy sucks. He’s the amalgamation of all the annoying things you may have encountered so far in Black Myth: Wukong turned into one epic fight. Delayed moves, sudden thrust attacks, and punishing AoE make this boss an easy top pick for the hardest bosses.
Yellowbrow
The actual Yellowbrow fight is just a painful experience all around. Every time he coats himself in gold, you have to build up your focus and use a charged attack to dispel it. Think of this fight as going up against Captain Lotus-Vision but with more BS all around.
The constant teleporting, the keep-away tactics he pulls, and how he trivializes your spells make this boss a nightmare. So much happens in this fight that, if you even let your guard down for half a second, it’s a wipe.
Erlang Shen
Erlang Shen from the game’s prologue is the secret final boss after beating the base game and is now back with a bunch of other moves to kill you. He was easy in the prologue because you had infinite health and mana, but here, it’s a true test of everything you learned on your first playthrough.
He’s fast, has ranged attacks, and performs so many combos that it’s hard to know when it’s your turn to hit him. You can’t get too greedy as he can easily counter you. Also, all that flying he does turns a lot of this fight into mastering dodging and stamina management.
The only saving grace of this fight is that his phases are still on the same life bar. Everything after the initial encounter on Mount Mei is pure spectacle.
The Great Sage’s Broken Shell (Final boss)
While Erlang Shen is technically the true final boss, The Great Sage’s Broken Shell has true final boss energy. Having all of your abilities amped up to 11, this hollow shell of the Monkey King has range, big damage, elemental buildup, and many animation locks.
You basically have to play the first phase of this fight perfectly so that you have (hopefully) enough heals for the second and final phase. On top of that, you can even have your heals stolen from you, giving him a free few heals along the way.
This is the fight where you want to use your best build and give it your all because the huge increase in difficulty is quite dramatic.
While there may be other bosses who probably should have been up here who didn’t make the cut like the Wandering Wight or the Hundred-Eyed Daoist Master, these are significantly harder. Most other tough bosses in the game are light skill checks or stat checks, but all of these are both.